Short-lived euphoria

Filed under Design Diary on August 31, 2007
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The longer something stands in the light, the more blemishes become apparent. I’ve been playing with the “alpha” (it’s more a proof-of-concept for the combat engine, at this point) for a couple days, and the laundry list is starting to grow.

The development studio has been very good about documenting the code and setting up the script functions so they’re easy to modify, but my initial joy at finally seeing the orc berzerker walk across the board and whack the elf archer is quickly giving way to the mounting realization of the distance we still have to travel to get where my vision of the game is.

I’m already conceding that it won’t be perfectly aligned with that vision. Such are the constraints of time and budget.



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