EWA preview: more on units
Filed under EWA Preview on January 25, 2008
Keywords: dwarves, elves, Eternal Warlords, orcs
I revealed the primary attributes of the EWA units on Wednesday. Today, I’m going to talk about their secondary attributes.
Now that I have the spreadsheet in front of me, I see that I forgot a couple primary attributes: Area and Fatigue. Area is the area of effect a unit’s attack has. Fatigue is the number of rounds a unit must “rest” after attacking before it can be activated again.
The secondary attributes include race, level, cost and size. EWA units are either Medium or Large. Medium units occupy a single square, while Large units occupy four squares (2×2) and count as two units. A unit’s level governs its attribute bonuses and cost. Players cannot command units whose level is greater than the player’s Warlord level.
A unit’s cost is the amount of gold a player must spend to hire the unit from the Guild. It is also the point cost of using the unit on your team.
Finally, each unit has a race. Every race has a racial enemy. A unit will not join a team that has a unit from its racial enemy. EWA will release with four races: Dwarf, Elf, Human and Orc. Elves and Orcs are racial enemies.


January 28th, 2008 at 2:25 am
kameron, hey just wanted to let you know that i finally finished pool of radiance. check out the forgotten realms blog. thanks for reading and continue to check it out when i tackle curse of the azure bonds.
January 28th, 2008 at 4:34 pm
Every race has a racial enemy. Elves and Orcs are racial enemies. That leaves us with Humans and Dwarves…
Does that mean Humans and Dwarves are racial enemies, then?
January 28th, 2008 at 7:04 pm
Nope. The racial enemies of Humans and Dwarves will be introduced with later expansions.