Entries Categorized as 'EWA Preview'

EWA preview: XP and gold

Filed under EWA Preview on February 1, 2008
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In the last Eternal Warlords preview, I talked about a unit’s secondary attributes, which included Level and Cost. The level of a unit is a general gauge of its power. The higher the level, the more powerful the unit.
A unit’s level also helps determine how much experience the player gains. The difference in levels between [...]

EWA preview: more on units

Filed under EWA Preview on January 25, 2008
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I revealed the primary attributes of the EWA units on Wednesday. Today, I’m going to talk about their secondary attributes.
Now that I have the spreadsheet in front of me, I see that I forgot a couple primary attributes: Area and Fatigue. Area is the area of effect a unit’s attack has. Fatigue is the number [...]

EWA preview: the units

Filed under EWA Preview on January 23, 2008
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On Monday, I talked about the different game interfaces for Eternal Warlords: Arena. I’m going to split the discussion of the units into two parts. Today, we’ll talk about the eight primary attributes of a unit.
Let’s start with a definition of what I mean by a unit. The unit is the principle game piece of [...]

EWA preview: part 1

Filed under EWA Preview on January 21, 2008
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I can’t tell you how excited I am that we are less than 3 weeks away from finishing the alpha development cycle for Eternal Warlords: Arena. We have been working on this game since October 2006. It’s been hard keeping tight-lipped about the details of the game itself, but I feel like it’s time to [...]

EWA art preview 2

Filed under EWA Preview on November 27, 2006
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Here are some of the latest shots of the units for the upcoming multiplayer strategy game developed by my company, Goldbox Media Group. These shots show the units with their weapons in what I call “activated” poses. Work on the animations have started, along with the game engine and the company website.

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