The Chatty DM had an excellent post last week on how the lack of nostalgic elements won’t make 4E any less of a fun game. I totally agree. I like a lot of what I see in 4E and think I would enjoy playing it.
I’m just not really sure I can think of it as [...]
The limits of evolution
Filed under Soapbox on March 21, 2008
Keywords: 4E, Dungeons and Dragons
D&D game aids
Filed under Love Your Geek on March 10, 2008
Keywords: 4E, Dungeons and Dragons, initiative, spells
The last couple Save My Game columns in Dungeon magazine have discussed game aids used to help your sessions run smoother. I’ll admit I was one of those DMs who would spend too much time thumbing through rulebooks to look stuff up, often making a “common sense” ruling in order to get noses out of [...]
Going rogue in 4E
Filed under D&D 4E Preview on February 26, 2008
Keywords: 4E, classes, hit points, rogues, skills
I decided to take some time to digest the latest 4E revelation. The preview of the Rogue class entry in the 4E Player’s Handbook shows some pretty radical changes to the class system, but again, we only have a part of the picture. This makes it difficult to assess the value of the changes. I’m [...]
Dying just got better
Filed under D&D 4E Preview on February 6, 2008
Keywords: 4E, hit points
The 4E previews in Dragon’s Design & Development column have certainly stirred up the D&D fanbase, though I think Wizard’s has created more controversy than positive hype. I can’t say that any of the changes so far has really excited me.
Until last Friday.
I’m very impressed with this new mechanic. It appears well thought out, and [...]
Tiefling: the new drow
Filed under D&D 4E Preview on January 30, 2008
Keywords: 4E, drow, Dungeons and Dragons, tiefling
I don’t play tabletop RPGs much anymore. My interest in the previews of D&D 4E stems largely from a design standpoint. I’m speculating on the rationale behind these decisions to change: is it truly an improvement to an older mechanic, or is it driven by a desire to expand the playerbase by adding features that [...]

