I don’t play tabletop RPGs much anymore. My interest in the previews of D&D 4E stems largely from a design standpoint. I’m speculating on the rationale behind these decisions to change: is it truly an improvement to an older mechanic, or is it driven by a desire to expand the playerbase by adding features that [...]
Tiefling: the new drow
Filed under D&D 4E Preview on January 30, 2008
Keywords: 4E, drow, Dungeons and Dragons, tiefling
Points of light
Filed under D&D 4E Preview on January 28, 2008
Keywords: Dungeons and Dragons, Points of Light
I’m a little late to this conversation, as I’ve been paying more attention to the Dragon articles than those in Dungeon. Still, when I finally got around to reading the Dungeoncraft article that illuminated the “Points of Light” philosophy driving many of the changes in 4E, I felt compelled to comment.
Do not confuse this “Points [...]
4E casts mage’s disjunction
Filed under D&D 4E Preview on January 24, 2008
Keywords: 4E, Dungeons and Dragons, magic items
Dragon magazine’s latest Design & Development column discusses the upcoming changes to magic items that 4E will bring. For those who have played CRPGs, the concept of slots to represent places on the body that items could be worn/held, and to limit the number of items that can be used at once. Dungeons & Dragons [...]
A hundred years from now
Filed under D&D 4E Preview on January 15, 2008
Keywords: 4E, Dungeons and Dragons, Forgotten Realms
If you haven’t heard yet, Rich Baker revealed that the fourth edition of Dungeons & Dragons will advance the Forgotten Realms timeline to 1479. That’s more than 100 years from the current setting. (I’m basing this on the year listed in recently released FR novels.)
The Spellplague alluded to in the Grand History of the Realms [...]
New Year’s layoffs
Filed under Site News, Writing Journal on January 1, 2008
Keywords: City of Heroes, Dungeons and Dragons
I’ve decided to start the year by downsizing. The first to get the pink slip is the forum here. The only traffic it was getting–that wasn’t spambots–came from my play-by-post Dungeons & Dragons game, which has been going on for more than two years. Unfortunately, the pace of the game did not live up to [...]

