It’s important, from time to time, to stop and do a self-assessment of the direction your life is taking: personally, professionally, spiritually. Are you investing your resources in the areas that you really want to? Are you making progress toward the goals you set six months ago? A year ago? Five years ago? The past [...]
Why I write fantasy fiction
Filed under Writing Journal on June 3, 2008
Keywords: Eternal Warlords, fantasy fiction, Relvan's Rescue, Shattered Amulet, webcomics, writing
Another EWA lesson learned
Filed under Design Diary on April 18, 2008
Keywords: animation, Eternal Warlords
The smoothest part of the development cycle for Eternal Warlords: Arena so far has been the building of the art assets. Design began in October 2006 and the rendered frames of the animation was complete by January 2007. I attribute this primarily to the skill and work ethic of the contractor. As a first time [...]
EWA lessons learned
Filed under Design Diary on April 14, 2008
Keywords: beta testing, Eternal Warlords, project management
Time management has never been my strong suit. My natural inclination is to procrastinate. This proclivity is aggravated as a project’s timeline extends. Maiden of Pain clearly established a threshold of one year for me. It requires a monumental effort of will on my part to generate energy and enthusiasm for a task after that [...]
Eternally idealistic
Filed under Design Diary on March 26, 2008
Keywords: agile development, Eternal Warlords, ideal days, SmartFoxServer
I’ve been asked about an update on the development of Eternal Warlords: Arena. I posted a little over 2 months ago that we had about 3 weeks of development work left before we had a fully functional alpha version.
What I have failed to account for, time and again, is that these time estimates are based [...]
The sound of games
Filed under Design Diary on February 5, 2008
Keywords: Eternal Warlords, sound
I spent a good chunk of time Saturday listening to various interpretations of death screams and sword clashes in my hunt for sound effects. As with anything “free,” the quality varies. Samples range from fairly professional to obvious recordings of other sound effects.
Sound is a highly subjective medium. It often requires a visual context in [...]

