Full steam ahead

Filed under Design Diary, Writing Journal on September 21, 2006
Keywords: , ,

It has been a busy month since GenCon. Here’s what I’ve been up to.
Goldbox Media Group
I completed my business plan last week and am now trying to woo investors. I met with the senior advisor of the Game Art & Design program at the Art Institute of Portland, who invited me to attend their graduate [...]

Quest for Bioware update

Filed under Design Diary on July 31, 2006
Keywords: ,

I received an email from Bioware on Friday concerning my recent NWN module submission. While it wasn’t good enough to garner an interview, I was given feedback on where it fell short and given the opportunity to submit again directly to the reviewer. I started work on a new concept on Saturday and things are [...]

Lunch with a Young Dragon

Filed under Design Diary, Young Dragons on July 10, 2006
Keywords: , , ,

I finally got to sit down with fellow WotC author Erik de Bie this past Saturday. He was down my way and we met for lunch. It was good conversation on a beautiful afternoon. Erik’s career is taking off, and it couldn’t have happened to a nicer guy. I look forward to tromping through the [...]

NWN QA

Filed under Design Diary on July 3, 2006
Keywords: , ,

Now that Neverwinter Nights has been out for four years, and official support for it has been dropped in favor of the upcoming release of a sequel, I’ve finally built a module.
You might be wondering why I’m messing around with an old computer game instead of writing, so let me explain. In March of [...]

A week off

Filed under AFK, Love Your Geek, Writing Journal on October 11, 2004
Keywords: , , ,

No, I’m not taking another break from the blog. I decided to take a break from writing last week, though. I played a lot of Neverwinter Nights. I watched TV. And I spent some time with family and friends. It was very relaxing.
I did think about the revisions on my short story for RotD2. I’m [...]