I finished up the opening cutscene for my Neverwinter Nights adaptation of Pool of Radiance this weekend. I also wrote a script that locks doors depending on whether it is day or night, placed some NPCs, and played around with lighting. I was hoping to create a script that turned torches on or off depending [...]
Impending d00M
Filed under Design Diary on January 7, 2008
Keywords: d00M RPS, Neverwinter Nights, Pool of Radiance
Urban rennovations in New Phlan
Filed under Design Diary on January 4, 2008
Keywords: Neverwinter Nights, Phlan, Pool of Radiance
In the original Pool of Radiance, New Phlan was comprised of a City Hall, the Training School, three temples (Tyr, Sune and Tempus), three inns, four Arms and Armor shops, five Holy shops, two Silver shops, one Jewelry shop, and four taverns. These buildings served the following purpose:
City Hall provided commissions (quests)
the Training School provided [...]
Greetings, courageous ones
Filed under Design Diary on January 3, 2008
Keywords: conversation tree, cutscene, Neverwinter Nights, Pool of Radiance
I intend to be as faithful as possible to the events and locations in the original Pool of Radiance with my remake. The game begins–after making your characters and assembling you party–with a tour of New Phlan, courtesy of Rolf. The original tour was scripted. The game moved you from location to location and gave [...]
Because I’ve always wanted to
Filed under Design Diary on January 2, 2008
Keywords: Neverwinter Nights, Pool of Radiance
I heard on the radio this morning while driving in to work that you should make any “resolutions” publicly known, at least to your circle of accountability (spouse, parents, close friends, etc.). I leaked mine over at ashlock.org, and will talk about my progress on them here at Pens & Swords.
Of the five goals I’ve [...]

