I did one more polish pass and incorporated your wonderful comments into a new hook for “Relvan’s Rescue”. Then I spent the morning browsing Ralan’s website for potential markets. There are five likely candidates, and I sent the story off to two of them via their online submission forms. I’ll mail a hardcopy to a [...]
Janner Kohl presses on
Filed under Writing Journal on March 20, 2007
Keywords: Relvan's Rescue, submissions
Relvan rejected
Filed under Writing Journal on January 19, 2007
Keywords: Relvan's Rescue, submissions
I received a rejection letter from Fantasist Enterprises yesterday for my submission to their Sails & Sorcery anthology. On the upside, it was personalized with two paragraphs of comments and suggestions for improvements. That is not an industry standard. I appreciate William’s time and effort, and will definitely submit to him again.
“Relvan’s Rescue” makes its [...]
Writing interactive dialogue
Filed under Tips & Tools on October 17, 2006
Keywords: Bioware, dialogue, Neverwinter Nights, submissions
Starting back in July, I began submitting Neverwinter Nights modules to Bioware in hopes of getting on with their new Austin studio. These modules were dialogue-focused per the submission guidelines because I was applying for a writer position. My initial submission peaked enough interest that I received some direct feedback on how to improve, and [...]
NWN QA
Filed under Design Diary on July 3, 2006
Keywords: Bioware, Neverwinter Nights, submissions
Now that Neverwinter Nights has been out for four years, and official support for it has been dropped in favor of the upcoming release of a sequel, I’ve finally built a module.
You might be wondering why I’m messing around with an old computer game instead of writing, so let me explain. In March of [...]

