EWA preview: XP and gold

Filed under EWA Preview on February 1, 2008
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In the last Eternal Warlords preview, I talked about a unit’s secondary attributes, which included Level and Cost. The level of a unit is a general gauge of its power. The higher the level, the more powerful the unit.
A unit’s level also helps determine how much experience the player gains. The difference in levels between [...]

EWA preview: the units

Filed under EWA Preview on January 23, 2008
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On Monday, I talked about the different game interfaces for Eternal Warlords: Arena. I’m going to split the discussion of the units into two parts. Today, we’ll talk about the eight primary attributes of a unit.
Let’s start with a definition of what I mean by a unit. The unit is the principle game piece of [...]