Wizards of the Coast is holding a fun little popularity contest over on their D&D pages. It’s called Creature Contest, and features 16 different monsters going head to head. Now, this isn’t a combat arena. It’s about who you like the most. The ultimate winner will have a free online adventure crafted around them. Voting [...]
Creature Contest
Filed under Love Your Geek on May 13, 2005
Keywords: Dungeons and Dragons, Wizards of the Coast
Discovering my pace
Filed under Writing Journal on December 10, 2004
Keywords: Wizards of the Coast
Kaiscomet started a thread over on the Wizards of the Coast Once Upon a Time forum that really struck a cord with me. I mentioned last month that I was considering a submission for WotC’s “new imprint” open call, and quitting to write full time as a byproduct. After some sound advice from Paul Kemp, [...]
When it rains, it pours
Filed under Writing Journal on November 22, 2004
Keywords: Dungeons and Dragons, Hasbro, Maiden of Pain, Wizards of the Coast
I ran into my first hiccup with Wizards/Hasbro this month. I turned in the first draft of Maiden on October 6th. The advance I receive for the novel is broken into three parts; each part was to be received within 30 days after the meeting of a particular deadline. November 6th came and went, but [...]
Wizards book submission chat
Filed under Market Report on November 16, 2004
Keywords: Wizards of the Coast
Wizards of the Coast just announced an online chat about the submission process for their publishing department. It’s at the end of the day for us West Coasters, but anyone who attends might look for an appearance by Loghan Shadowhand.
Care packages from the Coast
Filed under Love Your Geek on October 8, 2004
Keywords: Dungeons and Dragons, Wizards of the Coast
I wasn’t going to post today, but when I got home for lunch, there was a FedEx package at my door from Wizards. Inside were five sourcebooks. I hadn’t received anything from them in a few months, and just assumed my “subscription” had run out.
As much as I appreciate getting this stuff, I’m not sure [...]

